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Master reboot beac memory
Master reboot beac memory













master reboot beac memory

master reboot beac memory

Each of these memories is also littered with blue rubber ducks, collectibles which contain messages to the protagonist from the living world.

master reboot beac memory

A memory is completed upon reaching a white cube, upon which the player is returned to the Soul Cloud. In a flying memory I had to find a way to unlock a cabin door while avoiding Seren.exe, who was patrolling up and down the aisle. In a childhood memory I had to find three keys spread throughout a house in which my perspective was acutely distorted to reflect the age of the protagonist at the time. The puzzles present in each of the memories are varied enough and, prevent the overall game play experience from becoming too repetitive. The puzzle and horror aspects of the game are primarily evident in the game play experience presented by these individual memories. In the midst of this lies Seren.exe, a virus that exists within the Soul Cloud and manifests in the form of a scary looking girl who pursues the player throughout these memories. Instead, they exist as signposts on a journey in which the player is largely attempting to reveal the identity and fate of Master Reboot’s protagonist. These experiences are by their very nature fragmented, because they are incomplete.

#MASTER REBOOT BEAC MEMORY SERIES#

In order to play through a specific memory I merely had to walk up to a series of doors, each of which literally ‘housed’ one of these memories. These memories are located within the main base of the Soul Cloud and are given quite literal names: beach memory, park memory, graveyard memory, and so on. It is largely appropriate, given the nature of the storyline and the fact that the primary goal of the player is to experience a selection of memories that belong to a character whose true presence in the Soul Cloud is somewhat of a mystery. The disorientation and desolation of the opening sequence establishes this theme: the sparse visuals, the stripped back music and the lack of overall direction speak to the bare, minimalist approach Wales Interactive has taken here. Within the first thirty minutes of playing the game, I immediately sensed that Master Reboot is a title that is predicated upon presenting a sense of fragmentation.















Master reboot beac memory